THE PIXEL INSPECTION BENCH

Atlas Edge Lab

Find the color leak. Keep the artwork.

All projects

Trace the edge. Check the repair.

Load a PNG and define its sprites, or open the demo. Compare sampled colors, then keep the checked repair.

Choose a PNG to start. No images or results are loaded.

Run a sweep, then pin a pixel to inspect its source colors.

Atlas sample · no measurements
Isolated reference · same settings

Sampling uses a smaller image level (mip). The effective level is the one actually available. Colors blend between nearby pixels within that level, without blending between mip levels.

Choose a sprite and run a sweep to measure its edges.

Not tested

Pinned pixel evidence

Click a pixel in either view, or choose an edge sample. On a focused canvas, use arrow keys to move the pinned pixel and Enter or Space to select the worst sample. Arrow keys move between sample buttons; Enter pins the selected sample.

No pixel pinned.

The repair receipt

No measured comparison yet.

Measurements cover the selected sprite and listed WebGL2 cases only. Other sprites, filter modes and game engines remain untested.